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On release I ended up purchasing a few copies for my friends as I really felt it was worth supporting Crate for the product they have put out. Dual classing at level 10 creates a new level of customization and it really fields like any two of the 8 classes can be combined to make an effective pairing. The loot is great, and I really feel as though there are a large number of viable builds with the vast itemization. Just clicking through dialog you can accidentally kill an NPC who could have helped you, or make a decision that effects the rest of the game, Grim Dawn delivers a true aRPG. The story is just ok, bu the lore and characters really make the world immersive. It feels closer to Diablo 2 in atmosphere but since it is a unique IP, it has an interesting take on the genre. This game is honestly what Diablo 3 should have been, and I believe that D3 is a good game in it's own right, much more of an arcadey hack and slash with loot.

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I did not play much early access as I wanted to wait till full feature release, and began playing a few months before release.

beamng mustang

I did not play much early access as I wanted to wait till full feature I kickstarted Grim Dawn for 15$, and felt it was a great investment. I kickstarted Grim Dawn for 15$, and felt it was a great investment. I've only played as single player, but the game does offer co-op mulitplayer via local server connections (like Titan Quest - no online servers, yay)! PS - really looking forward to expansion AND the modding community once the game settles in. The pace is great and there's enough play diversity to offer plenty of replayability. The graphics are very good - not amazing, but authentic for the type of game. The story is interesting and there is enough to keep those interested immersed. The environment/climate is interesting, the classes are fairly archetypal but with a fresh spin, and the hunt for loot keeps you hungry for progression. It has all the best elements of an old-school aRPG game, with some new mechanics to keep it fresh. I played nearly 400 hours while it was in beta alone, and can't wait to actually, really start playing the game now that it is in full release.

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It has more than lived up to the hype and exceeded all expectations. I was an early backer (2010), then Kickstarter backer, and have purchased the game for a few friends. So when I heard some of the developers from that game were developing a new aRPG I was immediately on-board. I was (still am) a long-time Titan Quest: Immortal Throne fiend. I was (still am) a long-time Titan The game is a remarkable example of what can be accomplished by a small, dedicated team of developers. The game is a remarkable example of what can be accomplished by a small, dedicated team of developers.










Beamng mustang